Soul Reaping Solution Idea
Long time reader/player, first time poster.
From what I've read it may be too late to throw an idea out there for Soul Reaping, and forgive me if this idea has already been kicked around.
I agree Soul Reaping was overpowered, but the 'fix' seemed like an arbitrary restriction, and a little heavy handed.
So how about this?
- Soul Reaping -
Whenever a creature dies within earshot, you gain 10 seconds of +1...4...5 Energy Regeneration (Max of 10 seconds).
The resulting energy from a single death at 12 SR, being 10 seconds of +4 Energy pips is 20 Energy, which is roughly equivalent to what it used to be.
The difference is, multiple creatures dying at the same time will not instantly replenish all of your energy, and there's no arbitrary restiction imposed on how often you benefit from SR.
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